TECHNICAL ARTIST (f/m/d)

ROCKFISH Games – Hamburg
## Responsibilities - Profile and optimize game performance (CPU, GPU, Memory) using standard industry tools (e.g., Unreal Insights, RenderDoc) - Act as a technical guardian for the art team, ensuring assets meet performance standards and naming conventions - Develop and maintain efficient art pipelines and tools (editor utilities, validators) to streamline workflows - Investigate and solve complex rendering and stability issues related to new UE5 technologies (Nanite, Lumen) - Collaborate closely with the Asset Leads to improve scalability across platforms - Support the team in implementing and optimizing complex material shaders ## Requirements - Professional experience as a Technical Artist in the games industry - Deep understanding of Unreal Engine 5, including profiling and debugging tools - Experience with memory management and asset validation workflows - Solid understanding of 3D math and rendering pipelines - Proficiency in German ## Bonus Skills - Strong knowledge of Python or Blueprints for tool creation - Experience with Blender scripting and pipelines - Passion for space or sci-fi games